The complete script for all mandatory content - The complete script for most optional content, including fragment quests and optional areas - All paradox endings and the secret ending
#Final fantasy xiii ost acknowledgements free
I've both spell/grammar checked and read over the script carefully, but I don't guarantee that it's free of errors, and there are probably at least one or two here and there. With only one exception, which I have indicated with "," any mistakes in wording, spelling or punctuation are mine. If you have Xbox 360, just substitute appropriate controls - I don't think there are actually any differences in the script itself in the Xbox 360 version, though I could be mistaken. (I haven't yet transcribed many of them.) I played the PlayStation 3 version of the game, so controls will be indicated as Triangle, Circle, X, and Square. Sometimes, when you revisit an area, new options will replace old ones - I have indicated those too, in-line, where I have them. In this script, each subsequent choice will follow the other and I indicate where the Live Trigger dialogue ends and the regular dialogue picks up.
![final fantasy xiii ost acknowledgements final fantasy xiii ost acknowledgements](https://c-cl.cdn.smule.com/rs-z-sf-1/account/picture/35/12/8757dc3e-8165-4657-bdeb-4bcb6cd9b6dd.jpg)
There are usually four different options, one for each button on the controller. Final Fantasy XIII-2 also has a system called "Live Trigger" in which choosing different options can lead to different dialogues. Additionally, sometimes an auto-talk will occur at the end of a cutscene, and I have placed these in-line. Actual conversations have a "-" (dash) for each additional time you talk to them, but I didn't see the point of this for auto-talk, since most of these are only about one line each. I have indicated this with "(auto-talk)" and if a particular NPC has more auto-talks, they simply appear beneath. Final Fantasy XIII-2, like Final Fantasy XIII, uses a system called auto-talk in which sometimes characters will say stuff automatically even while you are in control of the playable character on the screen.
![final fantasy xiii ost acknowledgements final fantasy xiii ost acknowledgements](https://www.game-ost.com/static/covers_soundtracks/3717_905390.jpg)
Stuff that can only be done once you've beaten the game at least once is transcribed in bonus sections following the closing credits. And if backtracking is required, say, you get a particular item in an area and it unlocks something in a place you've been to before, then I transcribe that part and then go back to the area where you obtained the item once it's all done. For example, if there is a blue Time Gate within a particular area that unlocks an optional location, then I've put the transcript for that section at the end of script for the area where it can be unlocked. I've tried to keep the optional content in-line with where occurs in the story, as possible.
![final fantasy xiii ost acknowledgements final fantasy xiii ost acknowledgements](https://www.game-ost.com/static/covers_soundtracks/3717_696567.jpg)
While the main story is mandatory, much of the content is optional. A note before we get started - Final Fantasy XIII-2 is a massive game with a lot of content. Greetings, and welcome to my script for Final Fantasy XIII-2. ~~~= Final Fantasy XIII-2 English Game Script =~~~ Transcribed by: ProfessorTofty This script is best viewed in a fixed-width font. Final Fantasy XIII-2 Game Script for PlayStation 3 by ProfessorTofty - GameFAQs